CrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene

dc.cclicenceCC-BYen
dc.contributor.authorBassford, Marieen
dc.contributor.authorCrisp, Annetteen
dc.contributor.authorO'Sullivan, Angelaen
dc.contributor.authorBacon, Joanneen
dc.contributor.authorFowler, Mark R.en
dc.date.acceptance2016-06-25en
dc.date.accessioned2016-09-19T14:00:19Z
dc.date.available2016-09-19T14:00:19Z
dc.date.issued2016-09-20
dc.descriptionOpen Access journalen
dc.description.abstractInteractive experiences are rapidly becoming popular via the surge of ‘escape rooms’: Part game, part theatre, they are exploding globally, having gone from zero at the outset of 2010 to at least 2800 world-wide today. CrashEd is an interactive learning experience that parallels many of the attractions of an escape room – it incorporates a staged, realistic ‘crime scene’ and invites participants to work together to gather forensic evidence and question a witness in order to solve a crime, all against the backdrop of a ticking clock. An animation can enhance reality and engage with cognitive processes to help learning; in CrashEd it is the last piece of the jigsaw that embeds the students’ incremental acquisition of knowledge to tie together the pieces of evidence, identify a suspect and ultimately solve the crime. This paper presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. Our lessons learned from delivering bespoke tailored versions of the experience to different ages and demographics are discussed. The paper will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.en
dc.funderN/Aen
dc.identifier.citationBassford, M., A., Crisp, O'Sullivan, A., Bacon, J., Fowler, M. (2016) CrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene. Research in Learning Technology, 24 (1)en
dc.identifier.doihttps://doi.org/10.3402/rlt.v24.30089
dc.identifier.issn2156-7077
dc.identifier.urihttp://hdl.handle.net/2086/12607
dc.peerreviewedYesen
dc.projectidN/Aen
dc.publisherAssociation for Learning Technology
dc.researchgroupEngineering and Physical Sciences Institute (EPsi)
dc.researchinstituteInstitute for Allied Health Sciences Researchen
dc.researchinstituteInstitute for Research in Criminology, Community, Education and Social Justiceen
dc.subjectanimationsen
dc.subjectavatarsen
dc.subjectconnectivismen
dc.subjecthigher educationen
dc.titleCrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime sceneen
dc.typeArticleen

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