Physically motivated environmental sound synthesis for virtual world.

dc.contributor.authorMenzies, Dylanen
dc.date.accessioned2012-05-11T13:19:33Z
dc.date.available2012-05-11T13:19:33Z
dc.date.issued2010
dc.description.abstractA system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework for integration with physics simulation engines, and synthesis algorithms that are tailored to work within the framework. A range of behaviours can be simulated, including diffuse and non-linear resonators, and loose surfaces. The overall aim has been to produce a flexible and practical system with intuitive controls that will appeal to sound design professionals. This could be valuable for computer game design, and in other areas where realistic environmental audio is required. A review of previous work is included, and discussion of the issues which influence the overall design of the system.en
dc.identifier.citationMenzies, D. (2010) Physically Motivated Environmental Sound Synthesis for Virtual Worlds, EURASIP Journal on Audio, Speech, and Music Processing, 2010, Art ID 137878,en
dc.identifier.doihttps://doi.org/10.1155/2010/137878
dc.identifier.issn16874714
dc.identifier.urihttp://hdl.handle.net/2086/6006
dc.language.isoenen
dc.publisherHindawien
dc.ref2014.selected1366964034_0510680162214_15_1
dc.researchgroupCentre for Electronic and Communications Engineering
dc.subjectvirtual realityen
dc.subjectvirtual worlden
dc.subjectsound synthesisen
dc.titlePhysically motivated environmental sound synthesis for virtual world.en
dc.typeArticleen

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